Very excited for the 2. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. KaranSjett • 2 mo. sm303030 Feb 23 @ 7:21am. i5 12600k CPU/3070 GPU/32GB DDR4 RAM/Normal M. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. 6 playthrough in the new patch, the game got catastrophically slow. I already had the standard Stellaris late-game lag, but under 2. Now the thing with all modding, such as Skyrim, Stellaris, Fallout is testing. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. Cant do shit ~120 years in. Hearts of iron is shameful at current state. 4 PATCH NOTES. Go to properties, and I think there’s a tab somewhere for overlay. 1 - As we all know - Endgame lag, the game checks every pop, every day for anything. As for the mechanism of the problem in my game, that was easy to see: Whenever the Planet Screen was open, FPS (of the whole game, not just the Planet Screen) dropped to a very low value (as could be seen by the slowed-down blinking of the game's Pause indicator), and Windows Task Manager reported constant 100% utilization (i. 5. ago. if it's a new problem it's probably a driver update or windows update that broke something since you said you play without mods. If the game is nearly unplayable for you a short way in then your particular issue is not related to the late game lag. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. Story packs thus far focus on early to mid game content, but AFAIK there isn't anything for late game. The early game is fine. Smooth experience. Great game, but ♥♥♥♥♥♥♥♥♥ how come they aren't stopping everything to solve it 3 years ago? There is nothing more urgent than this. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. Where FTL means faster than light. #1. So before Federations patch, the game would slow down after 150 years or so, at late game. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. Genocide. I personally think, that Stellaris 2 will be released after EU5 and no earlier than HOI5, so a 2024 release date, which is around the same time between CK2 and CK3, is most plausible from my perspective. 6 late game! Of course, that may depend on the machine and game settings. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…late game this can happen when border changes occur. I always found that game difficulty tends to buff early game AI, not late game. This means bigger fleets and higher population, which ultimately makes the lag problem worse. 3. I know you can't make people pay for performance improvements (I think. Forget late-game tech, what Stellaris needs is late-game story pack content. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. They put in an option in the pre game settings to just disable that perk. grinch12345 • 3 yr. And it's not just happening to people with older machines. LostThyme •. What causes this and how can i fix it? Vote. These are also important for improving late game performance by slowing pop growth. 3 patch. Close all of the menu tabs if you aren’t actively using them. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). 25 primitives. Its about pops (not just yours, all the pops in the galaxy). 3 which brought major late game slowdown to my game for the first time. Some conflict there causes the lag. I'm trying to figure out what mods I have that is causing so much lag and I believe I've narrowed it down to one or all of these: Gigastructural Engineering. 3. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). Might have found a way to reduce late game lag from l-gates . There's no end-game situation which causes the game to naturally resolve into a conclusion in someone's favor. 1. . But Late game it could be up to 5 or even 10 tims longer. Very easy to validate on your PC. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. When you reach mid to late game it just keeps crashing every couple years since the mega corp update. It didn't work immediately, but within a few game months, reset beautifully lag appears to be gone. literally. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. Edit: lag isolated to. Since this game came out I've always had an issue with the game slowing down around what would proablby be considered mid game. For example, selecting a 6/7 battleship. Is there a way to have large maps without late game lag? I'm not too sure of how it works but I got a feeling that the number of habitable planets in the galaxy are a contributor to it. Description. Fix. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. After the game is launched you can disconnect from the internet and it will play fine, although there may be some extra lag at the very first when the game tries to look for internet. Close all the outliner sections. it will still lag, but not quite so bad. 3 Open Beta is to address some of the concerns raised by the community regarding mid and late-game population growth. There are. Pre 2. the main reason for lag in end game is the internal ai trying to calculate too much stuff. So my game freezes late game (2400+) . Tl;dr - fewer POPs additive over time in Vicky 3. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. This would be easier to calculate because its just a simple set of numbers being. Crazytrain334 Dec 13, 2017 @ 1:08pm. When I moved game to SSD they disappeared. Like seriously, I would have arorund 500. Population is what causes game lag with how many calculations that run around them. #1. sm303030 Feb 23 @ 7:21am. Specs: i9 9900k Cpu, 2080ti gpu, 32 GB Ram, SSD. It gets quite slow in the late game and you just need to live with it. This is a representation of time internal. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. i hope to god this gets updated soon it was honestly the only reason i even had infinite stellaris downloaded cause it reall did make a massive diffrence lowering end game lagThe problem of lag/stutter with Stellaris is when you play logged to Paradox. vinhed •. 1. 3. It's called Mass Genocide. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. Small map size is better. A bit late here OP but to be perfectly honest, you've got way too many mods going on there! Some of the mods overlap, some cause lag regardless and some are incompatible. There have been reports of lag due to sector composition. I just want to play the endgame crisis. 1. Compard to mid-game that is - not compared to pre 2. I always found that game difficulty tends to buff early game AI, not late game. That means the less type of pops. It also helps (a smaller amount) to turn down the habitable worlds setting. Simply disabling ship rendering completely is a quick way to eliminate all this lag. CryptoEnd game lag is still sorta there, seems better but still exists. This game only supports the multiple species on a planet idea by name, the engine can't handle it. Late game stellaris is a chaotic place, full of lag. also hive minds don't effect the piracy calculation since they don't generate any. What causes all this late game lag? I'm only on my second real run and everything is really starting to lag and slow down the overall pace. Game slows down by late game but it's reasonable, at least with my Ryzen 5. Stellaris is a rare gem in the pile of greed-powered-micro transactions full-half broken excuses for games…PDX have set the bar rly high how to maintain and expand their titles. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. Logic Growth Scaling – 1. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. No slowdowns or lag so far. The problem is at the level of mechanics and mathematics. 2 the primary source of the late game lagg was the constant check for tiles in sectors, and any AI controlled planets. It's pops, and then ship pathfinding. Sports. < 1 2 > Showing 1 - 15 of 29 comments Viper217 Nov 16, 2020 @ 6:47pm It's gonna depend on your comp specs of course somewhat, but yes late game is. Mods can cause lag. The biggest remaining late game Performance killer is caused by free jobs. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. Go to Stellaris r/Stellaris • by GlompSpark. The problem is fairly regular for me in the late game. The engine stellaris runs in only uses 1 cpu core, like all pdx games. Currently Im playing on a 1000 system game and Im on the year 2400. 8 comments. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. You’ll see a huge improvement. Fewer empires = fewer calculations. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. Oblivion Jun 8, 2020 @ 10:53pm. No matter your system. Late game lag aside, this is a separate issue that happens right from the beginning. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. 77 Badges. if you play on large, swap to medium or small] I recommend mods that allow you to do more with less pops. 0 coins. Play on smaller galaxy sizes. Late game performance tips that work. When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. However, I think It's NOT the slowed growth per se. 3. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. more specifically late game stuttering or simulation speed slowdown, even with large 1000 star galaxies with x1. I don't know if its the extra habitats or what. Jump to latest Follow Reply. The problem, as I see it, is that one processor out. ) but get over yourself PDX. After Overlord release getting a new issue - on the 2nd day of every month game freezes for like 6 seconds. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. Hearts of iron is shameful at current state. , and factions the galaxy got the better performance gets. For quire a few reasons: 1. The best steps for the player would be to expand the military research and development to different fronts and to have the latest tech for all the different types of weapons. Good shield and armor. Subscribe. it mostly struck when the game had gone to long which was pretty common for me because i like long games. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. •. Last is CPU speed. I really would appreciate if someone could help. After I disbanded all my science ships, the lag was almost. Prior to the 2. 3 beta patch but it doesn't seem to play any better than the 2. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. Sunburnt_Hobo • 2 yr. I got a i5 6600k ~ 4,4Ghz + 980ti. It takes quite a long time to reach the point where its unplayable, and its settings dependant at that. I have played Stellaris a bit now and i have never encountered any serious late game lag. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. I’m on a medium galaxy and even turned off primitives but they still showed up somehow so who knows at this point. 2. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. 3 beta patch but it doesn't seem to play any better than the 2. Collapsing the individual outliner sections (not the entire outliner) can also help a bit. Your. Turning down galaxy size helps a ton with performance. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. Originally posted by Elitewrecker PT: 2500 is the default game end date. #3. You can have a fancy CPU or GPU, but the games coding makes it worthless. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. Very excited for the 2. Rule 4: I'm having trouble with late game lag and want to know what causes it. 2. McFishTheFish • 2 mo. I can't reproduce this with other games, including CK2 or EU IV. An alternative partial solution to late-game lag. So after taking a break from stellaris (2. The only way the game ends is if the player actively decides to end the game by conquering the whole galaxy. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). 2x Habitables, gateways, worm holes and regular hyperlanes density is a recipe for easy lag and crashes. Turns out, it's because of more free jobs! 2. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. There are currently no buildings in Stellaris (except FE buildings) that produce stuff without generating jobs. ---Choose to close or change the original job assignment system to increase the late game speed a little. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You haven't found a solution because there isn't one. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. So performance is complete shit on high core cpus that trade off some clock speed. 2 is to play the beta patch, which can also be accessed through steam properties under the updates tab (select stellaris test under what beta patch version). There is no reason to play this game otherwise. But less so with a better CPU. Your end game is likely too late. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. After I unpause, the game lags, then my screen flashes back. The late game is by far the worst problem Stellaris currently has. Before the crisis hits, 2. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. So I can't seem to get into the late game to see how bad the lag is. What you want is. Chazman_89 • 4 min. My friend's 13900k isn't really any faster either. I'm running about the same as you and get bad late game lag, unless I start cracking lots of planets 🤣. 1. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. ago. It doesn’t matter how weak or strong you or your enemies are if every in-game day takes 10 seconds to play out and you can barely move your. My game lags to single digit fps and has multiple second input lag when selecting large fleets. Yeah, it does. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. 6. Stellaris isn't optimized for multicore. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. Not 100 percent sure on this. If I toggle the speed acceleration off and go back to 4x speed, my FPS will go to 80-100+. I use a i7-6700 @ 4. Watch on. 6 playthrough in the new patch, the game got catastrophically slow. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. play a genocidal empire and literally purge the lagA large galaxy with few empires will probably take longer to become laggy as with less players, colonies (the major source of pop-induced lag) will be created slower. otherwise, no. Advertisement Coins. Stellaris late game lag when selecting any ship please help. The game is basically done, crisis handled, wars over, winning by 20k victory points. ) Mankind fears thought as. #8. 5 seconds for every 1 day, starting late mid to late game. The best way I can describe it is it's like the game Alt-Tabbed itself but got stuck halfway. This forces me to downsize from playing medium galaxies, to small. otherwise, no. All of those bypasses cause such havoc during big wars with all or the calcs to determine fleet pathing. More pops = more lag. So POP count keeps going up and up. Stuttering. This last game was played in the 2. The Problem isn't the tick lenght, it's the LAG! #2. All the other games I have run at the same speed or faster, but stellaris is 10x slower. 3. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. Reduce galaxy size - smaller galaxy, less room for pops Reduce number of AI empires - less people making peopleHey everyone, so anybody who's played a game a bit longer will surely have noticed that on larger maps the game slows down to a crawl, due to most of the. Baron Jukaga Loyalist Commander. Pathfinding of ships costs a lot of performance though, even if they aren't. Plain and simple, game used to run smoothly. Lategame lag unbearable. Hi all, We've now released a hotfix, 3. 75 or 1 4. Now the game performance is incredibly bad and game starts slowing down after 30 years. The late game is by far the worst problem Stellaris currently has. #4. Other then mentioned settings a way better cpu or wait for paradox to improve better. I play unmodded 90% of the time and felt the lag on all versions it used to be excruciating. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. Infinity's late game performance mod introduced many tweaks in the game. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. King-Kebab • Rogue Servitor • 6 yr. Then the lag reduction comes from the in game pop scaling setting. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. Stellaris - Severe lag when selecting fleets after significant engagement. 6. Xeno Compatibility is always banned by mod just for this. As has already been said, it creates a late game where you either live. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. Then you haven't played in the circumstances which cause the late game lag, or you're getting it and not recognizing it. - play on a smaller galaxy size [i. And Stellaris is not a RAM heavy game to begin with. IMO the game is pretty much unplayable past 100 years at the moment. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. 3. Hopefully Paradox will require all mods to be distributed zipped at some point. Agreed. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. PDX, please, commit to some form of fix for late-game lag. We also just started the save so the problem is not connected to it being late game or anything and I never had the game run this slowly, not even in my lategames with. Whaaaaat the ♥♥♥♥. 6 playthrough in the new patch, the game got catastrophically slow. LoiteringAround. I can run the game well enough into late game on small galaxies with my 9-year-old i5 2500k. Maybe not late game lag, but a feature to extend endgame time Lel. Fixing late-game lag. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. The answer is quantity of habitable worlds. iii. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. 5 seconds and lag again for . Set habitable planets to the lowest. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. I haven't encountered any crashes with vanilla large late-stage game. So you want to reduce those. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. Consider this: before 2. Lag is caused mostly by pops and pops calculations. 7 update, but when I loaded a late-game 2. Presapients Events (at least the vial box). Obviously xeno-compatibility would also compound on top of this. Late game lag. NFL. No Advanced Starts, the same problem as with the difficulty settings. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. No matter your system. 3. It appears to be the amount of vacant jobs doing calculations for eligible pops that contribute a lot to the lag late game. 3. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. Close all the outliner sections. The limitation is the game engine. Repeatables being dull is the symptom, not the cause. Otherwise id say go for a first if their kind start and let the primitives get to space age, that significantly turns down the lag until later. The L gate lag is meant to be fixed in the latest beta which you can opt into via steam (right click stellaris in your library and select properties). This causes A LOT of lag, even in the early game. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. Showing 1 - 2 of 2 comments. I ships not being upgraded. That may just be a failure of my recall, and i hope someone else will have a good answer for you. I also play on low graphics 1080p as I don't have a dedicated GPU, bloom off, and cap framerate at 30 as it just can't maintain 60fps. 3. 5. You gotta bring that midgame and endgame forward if you want to play the crisis before late game lag becomes an issue. My megathread post Part 1 Part 2. 5 seconds, then lag for . it's a coding problem. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a second on fastest. ago. Did the release of the recent patches, fix the lag problems of late game, or are they still a big problem? Advertisement Coins. Honestly, one of the reasons I have so much time in Stellaris is because it is so close to being truly great.